#include "OgreD3D11Prerequisites.h"#include "OgreRenderSystem.h"#include "OgreD3D11Device.h"#include "OgreD3D11Mappings.h"Go to the source code of this file.
Classes | |
| class | Ogre::D3D11RenderSystem |
| Implementation of DirectX9 as a rendering system. More... | |
| struct | Ogre::D3D11RenderSystem::sD3DTextureStageDesc |
| structure holding texture unit settings for every stage More... | |
Namespaces | |
| namespace | Ogre |
Defines | |
| #define | MAX_LIGHTS 8 |
| #define MAX_LIGHTS 8 |
Definition at line 38 of file OgreD3D11RenderSystem.h.
Copyright © 2012 Torus Knot Software Ltd

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Last modified Sun Sep 2 2012 07:27:24