Structure collecting together information about the visible objects that have been discovered in a scene. More...
#include <OgreSceneManager.h>
Public Member Functions | |
| VisibleObjectsBoundsInfo () | |
| void | reset () |
| void | merge (const AxisAlignedBox &boxBounds, const Sphere &sphereBounds, const Camera *cam, bool receiver=true) |
| void | mergeNonRenderedButInFrustum (const AxisAlignedBox &boxBounds, const Sphere &sphereBounds, const Camera *cam) |
| Merge an object that is not being rendered because it's not a shadow caster, but is a shadow receiver so should be included in the range. | |
Public Attributes | |
| AxisAlignedBox | aabb |
| The axis-aligned bounds of the visible objects. | |
| AxisAlignedBox | receiverAabb |
| The axis-aligned bounds of the visible shadow receiver objects. | |
| Real | minDistance |
| The closest a visible object is to the camera. | |
| Real | maxDistance |
| The farthest a visible objects is from the camera. | |
| Real | minDistanceInFrustum |
| The closest a object in the frustum regardless of visibility / shadow caster flags. | |
| Real | maxDistanceInFrustum |
| The farthest object in the frustum regardless of visibility / shadow caster flags. | |
Structure collecting together information about the visible objects that have been discovered in a scene.
Definition at line 83 of file OgreSceneManager.h.
| void Ogre::VisibleObjectsBoundsInfo::merge | ( | const AxisAlignedBox & | boxBounds, |
| const Sphere & | sphereBounds, | ||
| const Camera * | cam, | ||
| bool | receiver = true |
||
| ) |
| void Ogre::VisibleObjectsBoundsInfo::mergeNonRenderedButInFrustum | ( | const AxisAlignedBox & | boxBounds, |
| const Sphere & | sphereBounds, | ||
| const Camera * | cam | ||
| ) |
Merge an object that is not being rendered because it's not a shadow caster, but is a shadow receiver so should be included in the range.
The axis-aligned bounds of the visible objects.
Definition at line 86 of file OgreSceneManager.h.
The farthest a visible objects is from the camera.
Definition at line 92 of file OgreSceneManager.h.
The farthest object in the frustum regardless of visibility / shadow caster flags.
Definition at line 96 of file OgreSceneManager.h.
The closest a visible object is to the camera.
Definition at line 90 of file OgreSceneManager.h.
The closest a object in the frustum regardless of visibility / shadow caster flags.
Definition at line 94 of file OgreSceneManager.h.
The axis-aligned bounds of the visible shadow receiver objects.
Definition at line 88 of file OgreSceneManager.h.
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:37